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using RPGCore.Core.Objects;
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using RPGCore.ObjectModules.EventObjectModule;
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namespace IntoTheAbyss.Events
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{
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public class DamageEvent : BasePreventableEvent<BaseObject>
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{
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public BaseObject target;
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public BaseObject attacker;
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public int damage;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: c89fdbc32db24919a09ef8c87474469e
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timeCreated: 1761916178
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@@ -0,0 +1,10 @@
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using RPGCore.Core.Objects;
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using RPGCore.ObjectModules.EventObjectModule;
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namespace IntoTheAbyss.Events
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{
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public class DeathEvent : BasePreventableEvent<BaseObject>
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{
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public BaseObject target;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ca6b4bec9c144295aea00cdc29734123
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timeCreated: 1761916109
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@@ -0,0 +1,11 @@
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using RPGCore.Core.Objects;
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using RPGCore.ObjectModules.EventObjectModule;
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namespace IntoTheAbyss.Events
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{
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public class ReviveEvent : BasePreventableEvent<BaseObject>
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{
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public BaseObject target;
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public int health = 1;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9265dd36334c484ea0d50860f29e2828
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timeCreated: 1761918206
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@@ -0,0 +1,12 @@
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using RPGCore.Core.Objects;
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using RPGCore.ObjectModules.EventObjectModule;
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using UnityEngine;
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namespace IntoTheAbyss.Events
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{
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public class RotateEvent : BasePreventableEvent<UnitObject>
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{
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public UnitObject unit;
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public Vector3 direction;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: aead2bc8f12143ccbd0c6bb9f08c0a32
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timeCreated: 1764942734
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