using RPGCore.StatusEffect.ObjectModules.StatusObjectModule; using RPGCoreCommon.Settings; using UnityEngine; namespace IntoTheAbyss.Runtime.Scripts { public class IntoTheAbyssSettings : CustomSettingsSO { [Header("Statuses Definitions")] public StatusDefinitionSO runStatusDefinitionSO; public StatusDefinitionSO deathStatusDefinitionSO; public StatusDefinitionSO notMovableStatusDefinitionSO; } }