[#13] uniezależnienie modułu Movement od innych
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@@ -1,7 +1,5 @@
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using RPGCore.Movement.ObjectModules.UnitMovement.Events;
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using RPGCore.ObjectModules.ActionObjectModule;
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using RPGCore.ObjectModules.EventObjectModule;
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using RPGCore.StatusEffect.ObjectModules.StatusObjectModule;
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using RPGCoreCommon.Helpers;
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namespace RPGCore.Movement.ObjectModules.UnitMovement.Actions
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@@ -11,7 +9,7 @@ namespace RPGCore.Movement.ObjectModules.UnitMovement.Actions
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public override void CanDoIt()
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{
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Check(
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unit.GetComponent<StatusModule>().IsControllable(),
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unit.GetComponent<ActionModule>().isControllable,
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UnitIsBusyMessage);
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Check(
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unit.GetComponent<UnitMovementModule>().isOnGround,
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