[#13] uniezależnienie modułu Movement od innych

This commit is contained in:
2026-06-29 17:46:44 +02:00
parent 89fa0b23b2
commit 07af8958e9
7 changed files with 5 additions and 35 deletions
@@ -1,8 +1,6 @@
using System.Collections;
using RPGCore.Movement.ObjectModules.UnitMovement.Events;
using RPGCore.ObjectModules.ActionObjectModule;
using RPGCore.ObjectModules.EventObjectModule;
using RPGCore.StatusEffect.ObjectModules.StatusObjectModule;
using UnityEngine;
using UnityEngine.AI;
@@ -22,7 +20,7 @@ namespace RPGCore.Movement.ObjectModules.UnitMovement.Actions
public override void CanDoIt()
{
Check(
unit.GetComponent<StatusModule>().IsControllable(),
unit.GetComponent<ActionModule>().isControllable,
UnitIsBusyMessage);
}