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using RPGCoreCommon.Helpers.PropertyAttributeDrawers;
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using RPGCoreCommon.Settings;
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using UnityEngine;
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namespace RPGCore.Core
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{
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[CustomSettings("RPG Core/Main Settings")]
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public class CoreSettings : CustomSettingsSO
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{
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[Header("Layers")]
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[Layer] public int dynamicLayer;
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[Layer] public int staticLayer;
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[Layer] public int staticHideableLayer;
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[Layer] public int triggerLayer;
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[Layer] public int cameraLayer;
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}
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}
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