init
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using System;
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using System.Collections.Generic;
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using RPGCore.Core;
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using UnityEngine;
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namespace RPGCore.SceneModules.PathVisualizerSceneModule
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{
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[Serializable]
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public class PathVisualizerModule : SceneModule
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{
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// Configuration
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[SerializeField] private float _defaultAutoUpdateTime = 0.1f;
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[SerializeField] private float _defaultLineSize = 0.05f;
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[SerializeField] private float _defaultVerticalOffset = 0.1f;
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[SerializeField] private Material _defaultMaterial;
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// References
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internal List<PathVisualizer> pathVisualizers = new();
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public PathVisualizer Create()
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{
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var gameObject = new GameObject("PathVisualizer");
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gameObject.transform.parent = this.gameObject.transform;
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var pathVisualizer = gameObject.AddComponent<PathVisualizer>();
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pathVisualizers.Add(pathVisualizer);
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pathVisualizer.autoUpdateTime = _defaultAutoUpdateTime;
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pathVisualizer.lineSize = _defaultLineSize;
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pathVisualizer.verticalOffset = _defaultVerticalOffset;
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pathVisualizer.material = _defaultMaterial;
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return pathVisualizer;
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}
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}
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}
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