init
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using RPGCore.BackpackEquipment.Objects;
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using RPGCore.Core.Objects;
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using RPGCore.ObjectModules.EventObjectModule;
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namespace RPGCore.BackpackEquipment.ObjectModules.UnitBackpack.Events
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{
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public class BackpackSwapEvent : BaseEvent<UnitObject>
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{
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public UnitObject unit;
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public int firstSlotIndex;
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public ItemObject firstItem;
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public int secondSlotIndex;
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public ItemObject secondItem;
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}
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}
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