init
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RPGCore.BackpackEquipment.ObjectModules.UnitEquipment
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{
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[Serializable]
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public class EquipmentSchemaSlot
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{
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public string name;
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public Texture2D icon;
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public List<WearableTypeSO> validTypes;
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}
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}
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