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using RPGCoreCommon.Helpers.PropertyAttributeDrawers;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace RPGCoreCommon.Helpers.Editor.PropertyAttributeDrawers
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{
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[CustomPropertyDrawer(typeof(LayerMaskAttribute))]
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public class LayerMaskDrawer : PropertyDrawer
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{
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public override VisualElement CreatePropertyGUI(SerializedProperty property)
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{
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if (property.boxedValue is not int)
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return new Label($"Field '{property.displayName}' is not INTEGER. {nameof(LayerMaskAttribute)} can be used only on <b>INTEGER</b> field.");
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var layerMaskField = new LayerMaskField(property.displayName);
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layerMaskField.BindProperty(property);
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return layerMaskField;
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}
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}
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}
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