init
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace RPGCoreCommon.Helpers.Editor.UIElements
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{
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public class SearchFieldPopup : PopupWindowContent
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{
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// Elements
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private VisualElement _root;
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private ToolbarSearchField _searchField;
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private ScrollView _scrollView;
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// Runtime
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private VisualElement _boundTo;
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private Dictionary<string, Action> _menuItems;
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public SearchFieldPopup(VisualElement boundTo, Dictionary<string, Action> menuItems)
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{
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_boundTo = boundTo;
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_menuItems = menuItems;
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}
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public override VisualElement CreateGUI()
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{
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_root = new VisualElement();
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_root.style.maxHeight = 500;
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_root.style.maxWidth = _boundTo.worldBound.width;
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_searchField = new ToolbarSearchField();
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_searchField.style.left = _searchField.style.right = 0;
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_searchField.style.width = StyleKeyword.Auto;
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_root.Add(_searchField);
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_scrollView = new ScrollView();
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_root.Add(_scrollView);
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// Show all options
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_menuItems.DictSelect((name, action) => new Button(() =>
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{
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action();
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Close();
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}) { text = name }).ForEach(_scrollView.Add);
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// Do auto focus when appear
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_root.RegisterCallback<AttachToPanelEvent>(_ => _searchField.Focus());
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// ESC - close
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// ENTER - select first visible
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_root.RegisterCallback<KeyDownEvent>(ev =>
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{
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if (ev.keyCode == KeyCode.Escape) Close();
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if (ev.keyCode == KeyCode.Return) _scrollView.Query<Button>().Visible().First().Click();
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}, TrickleDown.TrickleDown);
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return _root;
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}
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public void Show()
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{
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UnityEditor.PopupWindow.Show(_boundTo.worldBound, this);
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}
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public void Close()
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{
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editorWindow.Close();
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}
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}
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}
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