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2026-04-25 23:37:10 +02:00
commit 19d6bd934a
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namespace RPGCoreCommon.Select
{
public interface ISelectableUI
{
}
}
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fileFormatVersion: 2
guid: 66449a5b73074169bc67a4d588153bb3
timeCreated: 1760365219
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{
"name": "RPGCoreCommon.Select",
"rootNamespace": "RPGCoreCommon.Select",
"references": [
"RPGCoreCommon.Settings",
"Unity.InputSystem"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
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fileFormatVersion: 2
guid: c350403567f6400a9fa854add1fded97
timeCreated: 1760365117
+115
View File
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using System;
using RPGCoreCommon.Settings;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace RPGCoreCommon.Select
{
public static class Select
{
private static IRuntimePanel _panel;
private static IRuntimePanel GetPanel()
{
if (_panel != null) return _panel;
const string documentUITag = "MainUIDocument";
UIDocument uiDocument = null;
try
{
// FIND BY TAG
var go = GameObject.FindWithTag(documentUITag);
if (go) uiDocument = go.GetComponent<UIDocument>();
}
catch (UnityException)
{
Debug.LogError($"Tag {documentUITag} not found! Please add it to the project.");
}
// FIND ANY UI DOCUMENT
if (!uiDocument)
{
Debug.LogWarning($"Found no {nameof(UIDocument)} with tag '{documentUITag}', started looking for any on scene...");
uiDocument = Object.FindAnyObjectByType<UIDocument>();
}
// PANEL NOT FOUND
if (!uiDocument)
{
Debug.LogError($"Current scene has no {nameof(UIDocument)}! {nameof(Select)} won't work with UI!");
return null;
}
_panel = uiDocument.runtimePanel;
return _panel;
}
/// <summary>Get <see cref="GetFromUI"/> and if nothing selected then get <see cref="GetFromScene"/> instead.</summary>
public static SelectUtilResult Get()
{
if (GetFromUI() is { hit: SelectType.UI } fromUI) return fromUI;
if (GetFromScene() is { hit: SelectType.Scene } fromScene) return fromScene;
return new SelectUtilResult();
}
/// <summary>Try to select anything from given position on UI that extends <see cref="ISelectableUI"/></summary>
public static SelectUtilResult GetFromUI()
{
var mousePos = Mouse.current.position.ReadValue();
mousePos.y = Screen.height - mousePos.y;
var mousePosOnUI = RuntimePanelUtils.ScreenToPanel(GetPanel(), mousePos);
return new SelectUtilResult(mousePosOnUI, GetPanel().Pick(mousePosOnUI));
}
/// <summary>
/// TComponent is <see cref="Rigidbody"/> by default if not provided.<br/>
/// <inheritdoc cref="GetFromScene{TComponent}"/>
/// </summary>
public static SelectUtilResult GetFromScene()
{
return GetFromScene<Rigidbody>();
}
/// <summary>
/// Try to select <see cref="GameObject"/> with component of given type '<typeparamref name="TComponent"/>' in self or in any parent.
/// If not found then gets <see cref="Collider"/>'s <see cref="GameObject"/>.
/// </summary>
/// <typeparam name="TComponent">Type of component to look for</typeparam>
public static SelectUtilResult GetFromScene<TComponent>() where TComponent : Component
{
var hit = SelectHit();
// Nothing hit - clicked void?
if (!hit.collider) return new SelectUtilResult();
var component = hit.collider.gameObject.GetComponentInParent<TComponent>();
// Wanted component not found - get GameObject from Collider
if (!component) return new SelectUtilResult(hit.point, hit.collider.gameObject);
return new SelectUtilResult(hit.point, component.gameObject, component);
}
/// <summary>Returns Vector3 of clicked position</summary>
public static Vector3 SelectPosition()
{
return SelectHit().point;
}
/// <summary>Returns <see cref="RaycastHit"/> of clicked position</summary>
public static RaycastHit SelectHit()
{
Physics.Raycast(
Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue()),
out var hit,
Mathf.Infinity,
SettingsManager.Get<SelectSettings>().collisionLayerMask);
return hit;
}
}
}
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fileFormatVersion: 2
guid: b9a458dd78d9450a9693ccc50b33458f
timeCreated: 1760365381
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace RPGCoreCommon.Select
{
/// <summary>
/// Result of using <see cref="Select"/>. Contains information what was clicked in a moment of execution.
/// </summary>
public class SelectUtilResult
{
/// <summary>
/// Source of selection:
/// <ul>
/// <li><see cref="SelectType.None"/> - probably pressed void, so nothing to select</li>
/// <li><see cref="SelectType.Scene"/> - something from scene (GameObject and/or Component)</li>
/// <li><see cref="SelectType.UI"/> - something from UI</li>
/// </ul>
/// </summary>
public SelectType hit { get; private set; }
/// <summary>UI only: select position on UI</summary>
public Vector2 uiPosition { get; private set; }
/// <summary>UI only: All that extends <see cref="ISelectableUI"/>. Can be VisualElement itself, its userData or its dataSource.</summary>
public List<ISelectableUI> uiSelectables { get; private set; } = new();
/// <summary>UI only: first from <see cref="uiSelectables"/></summary>
public ISelectableUI uiSelectable => uiSelectables.FirstOrDefault();
/// <summary>Scene only: select position on scene</summary>
public Vector3 position { get; private set; }
/// <summary>Scene only: selected GameObject</summary>
public GameObject gameObject { get; private set; }
/// <summary>Scene only: selected GameObject's Component</summary>
public Component component { get; private set; }
internal SelectUtilResult(Vector3 position, GameObject gameObject = null, Component component = null)
{
hit = SelectType.Scene;
this.position = position;
this.gameObject = gameObject;
this.component = component;
}
internal SelectUtilResult(Vector2 uiPosition, VisualElement visualElement = null)
{
hit = visualElement == null ? SelectType.None : SelectType.UI;
this.uiPosition = uiPosition;
while (visualElement != null)
{
if (visualElement is ISelectableUI iSelectableUI) uiSelectables.Add(iSelectableUI);
else if (visualElement.dataSource is ISelectableUI dataSource) uiSelectables.Add(dataSource);
else if (visualElement.userData is ISelectableUI userData) uiSelectables.Add(userData);
visualElement = visualElement.parent;
}
}
internal SelectUtilResult()
{
hit = SelectType.None;
}
}
}
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fileFormatVersion: 2
guid: 9195520c15f84eb285d576bd02f19fc5
timeCreated: 1760368780
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using RPGCoreCommon.Settings;
using UnityEngine;
using UnityEngine.UIElements;
namespace RPGCoreCommon.Select
{
[CustomSettings("Tools/Select")]
public class SelectSettings : CustomSettingsSO
{
public PanelSettings uiPanelSettings;
public LayerMask collisionLayerMask = ~0;
}
}
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fileFormatVersion: 2
guid: a220227e1d0c4485bedf7a577301a9b7
timeCreated: 1760366831
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namespace RPGCoreCommon.Select
{
public enum SelectType
{
None,
Scene,
UI,
}
}
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fileFormatVersion: 2
guid: 51591d593b9b436ba9151be598ef5898
timeCreated: 1760371617