[#13] poprawki i wyrzucenie predefiniowanych statusów
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using RPGCore.Core.Objects;
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using UnityEngine;
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namespace RPGCore.StatusEffect.ObjectModules.StatusObjectModule
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@@ -10,19 +11,24 @@ namespace RPGCore.StatusEffect.ObjectModules.StatusObjectModule
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public StatusDefinitionSO definition { get; private set; }
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public StatusModule statusModule { get; private set; }
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public BaseObject target { get; private set; }
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public BaseObject source { get; private set; }
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public float timeRemaining { get; private set; }
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public List<BaseEffect> effects { get; private set; }
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internal Status(StatusDefinitionSO definition, StatusModule statusModule)
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internal Status(StatusDefinitionSO definition, StatusModule statusModule, BaseObject source = null)
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{
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this.definition = definition;
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this.statusModule = statusModule;
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target = statusModule.parent;
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this.source = source;
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timeRemaining = definition.time;
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effects = definition.effects.Select(e =>
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{
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var copy = JsonUtility.FromJson<BaseEffect>(JsonUtility.ToJson(e));
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copy.obj = statusModule.parent;
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copy.status = this;
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return copy;
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}).ToList();
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