[#14] rozbudowa stats + dodanie modyfikatorów
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using UnityEngine;
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namespace RPGCore.Stats.ObjectModules.StatsObjectModule
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{
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[CreateAssetMenu(menuName = "RPG Core/Object Resource Definition")]
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public class StatResourceDefinitionSO : ScriptableObject
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{
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public StatValueDefinitionSO valueDefinitionSO;
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}
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}
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