CORE dashboard + a lot of changes
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@@ -10,8 +10,11 @@ using UnityEngine;
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namespace RPGCore.Movement.ObjectModules.UnitAnimator
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{
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[Serializable]
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[RequireComponent(typeof(UnitObject))]
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[RequireComponent(typeof(UnitMovementModule))]
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[ObjectModule(
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name: "[Movement] Animator",
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description: "Attached to <b>UnitObject</b> and requires <b>UnitMovementModule</b>. Updates animator data."
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)]
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public class UnitAnimatorModule : ObjectModule<UnitObject>
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{
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// CONSTANT (defined in animator)
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