CORE dashboard + a lot of changes
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@@ -9,7 +9,7 @@ using UnityEngine;
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namespace RPGCore.Movement.ObjectModules.UnitMovement.Actions
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{
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public class DirectionMoveAction : BaseActionParallel
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public class DirectionMoveAction : BaseAction
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{
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private readonly Func<Vector3> _directionGetter;
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