CORE dashboard + a lot of changes
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using RPGCore.Core.Objects;
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using RPGCore.StatusEffect.ObjectModules.StatusObjectModule.Effects;
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using RPGCoreCommon.DynamicValues;
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using RPGCoreCommon.Helpers.CustomTypes;
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using UnityEngine;
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@@ -26,7 +25,7 @@ namespace RPGCore.StatusEffect.ObjectModules.StatusObjectModule
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[Min(0)] public float time;
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[Header("Effects")]
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[SerializeReference] public List<Effect> effects = new();
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[SerializeReference] public List<BaseEffect> effects = new();
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private void OnValidate()
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{
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