using RPGCore.Core.Objects;
namespace RPGCore.ObjectModules.EventObjectModule
{
///
/// Extend this to create new type of event for <> type of object.
/// This event is called once by .:
///
/// (or any of its children) that this event can be attached to.
///
public abstract class BaseEvent : BaseEvent where T : BaseObject
{
}
///
/// DO NOT EXTEND THIS, use instead!
///
public abstract class BaseEvent
{
protected internal BaseEvent()
{
}
}
}