using RPGCore.Core.Objects;
namespace RPGCore.ObjectModules.EventObjectModule
{
///
/// Extend this to create new type of preventable event for <> type of object.
/// This event can be called twice by :
///
///
/// - - if not prevented in before
///
///
/// (or any of its children) that this event can be attached to.
///
public abstract class BasePreventableEvent : BasePreventableEvent where T : BaseObject
{
}
public abstract class BasePreventableEvent
{
public bool isPrevented;
protected internal BasePreventableEvent()
{
}
}
}