using RPGCore.Core;
using RPGCore.Core.Objects;
namespace RPGCore.ObjectModules.EventObjectModule.Events
{
///
/// Executed when forcefully exits by non-physics means, by default
/// it is when object is Disabled or Removed.
/// Execute this if you want to object exit its trigger.
///
public class TriggerClearEvent : BaseEvent
{
public BaseObject obj;
}
}