using UnityEngine; namespace RPGCoreCommon.Helpers { public static class VectorExtensions { public static Vector3 Scale(this Vector3 vector, float scale) { return new Vector3(vector.x * scale, vector.y * scale, vector.z * scale); } public static Vector3 Scale(this Vector3 vector, float x, float y, float z) { return new Vector3(vector.x * x, vector.y * y, vector.z * z); } public static Vector3 Add(this Vector3 vector, float x, float y, float z) { return vector.AddX(x).AddY(y).AddZ(z); } public static Vector3 AddX(this Vector3 vector, float x) { vector.x += x; return vector; } public static Vector3 AddY(this Vector3 vector, float y) { vector.y += y; return vector; } public static Vector3 AddZ(this Vector3 vector, float z) { vector.z += z; return vector; } public static Vector3 Set(this Vector3 vector, float x, float y, float z) { return vector.SetX(x).SetY(y).SetZ(z); } public static Vector3 SetX(this Vector3 vector, float x) { vector.x = x; return vector; } public static Vector3 SetY(this Vector3 vector, float y) { vector.y = y; return vector; } public static Vector3 SetZ(this Vector3 vector, float z) { vector.z = z; return vector; } public static Vector3 ToVector3_XZ(this Vector2 vector) { return new Vector3(vector.x, 0, vector.y); } public static Vector3 ToVector3_XY(this Vector2 vector) { return new Vector3(vector.x, vector.y, 0); } } }