using RPGCore.BackpackEquipment.Objects; using RPGCore.Core.Objects; using RPGCore.ObjectModules.EventObjectModule; namespace RPGCore.BackpackEquipment.ObjectModules.UnitBackpack.Events { public class BackpackSwapEvent : BaseEvent { public UnitObject unit; public int firstSlotIndex; public ItemObject firstItem; public int secondSlotIndex; public ItemObject secondItem; } }