using RPGCore.ObjectModules.ActionObjectModule; namespace RPGCore.BackpackEquipment.ObjectModules.UnitEquipment.Actions { public class UnEquipAction : BaseAction { public override void CanDoIt() { throw new System.NotImplementedException(); } protected override void OnDoIt() { throw new System.NotImplementedException(); } protected override void OnEndIt() { throw new System.NotImplementedException(); } protected override void OnCancelIt() { throw new System.NotImplementedException(); } } }