using RPGCoreCommon.Helpers.PropertyAttributeDrawers; using RPGCoreCommon.Settings; using UnityEngine; namespace RPGCore.Core { [CustomSettings("RPG Core/Main Settings")] public class CoreSettings : CustomSettingsSO { [Header("Layers")] [Layer] public int dynamicLayer; [Layer] public int staticLayer; [Layer] public int staticHideableLayer; [Layer] public int triggerLayer; [Layer] public int cameraLayer; } }