Files
2026-04-25 23:37:10 +02:00

17 lines
478 B
C#

using RPGCoreCommon.Helpers.PropertyAttributeDrawers;
using RPGCoreCommon.Settings;
using UnityEngine;
namespace RPGCore.Core
{
[CustomSettings("RPG Core/Main Settings")]
public class CoreSettings : CustomSettingsSO
{
[Header("Layers")]
[Layer] public int dynamicLayer;
[Layer] public int staticLayer;
[Layer] public int staticHideableLayer;
[Layer] public int triggerLayer;
[Layer] public int cameraLayer;
}
}