15 lines
464 B
C#
15 lines
464 B
C#
using RPGCore.Core.Objects;
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using UnityEngine;
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namespace RPGCore.Core
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{
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/// <summary>
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/// This interface allow any <see cref="BaseObject"/> to call <see cref="OnEnter"/> and <see cref="OnExit"/>.<br/>
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/// Setting <see cref="Collider"/>'s <see cref="Collider.isTrigger"/> to true is required!<br/>
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/// </summary>
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public interface ITrigger
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{
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public void OnEnter(BaseObject obj);
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public void OnExit(BaseObject obj);
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}
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} |