Files
2026-04-25 23:37:10 +02:00

84 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using RPGCore.Core;
using RPGCore.Core.Objects;
namespace RPGCore.ObjectModules.EventObjectModule
{
[Serializable]
public class EventModule : ObjectModule<BaseObject>
{
// TODO: tutaj dodać serializowane eventy w postaci SerializableDictionary<SerializableType, UnityAction>
// TODO: dodatkowo mozna zmienić preventableEvents na dwa osobne słowniki before i after
internal readonly Dictionary<Type, Delegate> events = new();
internal readonly Dictionary<Type, Delegate[]> preventableEvents = new();
public void Invoke<T>(T baseEvent) where T : BaseEvent
{
events.TryAdd(typeof(T), null);
(events[typeof(T)] as Action<T>)?.Invoke(baseEvent);
}
public void Register<T>(Action<T> action) where T : BaseEvent
{
events.TryAdd(typeof(T), null);
var temp = (Action<T>)events[typeof(T)];
temp += action;
events[typeof(T)] = temp;
}
public void Unregister<T>(Action<T> action) where T : BaseEvent
{
events.TryAdd(typeof(T), null);
var temp = (Action<T>)events[typeof(T)];
temp -= action;
events[typeof(T)] = temp;
}
public void InvokeBefore<T>(T basePreventableEvent) where T : BasePreventableEvent
{
preventableEvents.TryAdd(typeof(T), new Delegate[2]);
(preventableEvents[typeof(T)][0] as Action<T>)?.Invoke(basePreventableEvent);
}
public void RegisterBefore<T>(Action<T> action) where T : BasePreventableEvent
{
preventableEvents.TryAdd(typeof(T), new Delegate[2]);
var temp = (Action<T>)preventableEvents[typeof(T)][0];
temp += action;
preventableEvents[typeof(T)][0] = temp;
}
public void UnregisterBefore<T>(Action<T> action) where T : BasePreventableEvent
{
preventableEvents.TryAdd(typeof(T), new Delegate[2]);
var temp = (Action<T>)preventableEvents[typeof(T)][0];
temp -= action;
preventableEvents[typeof(T)][0] = temp;
}
public void InvokeAfter<T>(T basePreventableEvent) where T : BasePreventableEvent
{
if (basePreventableEvent.isPrevented) throw new EventPreventedException("Event is prevented and can't be invoked!");
preventableEvents.TryAdd(typeof(T), new Delegate[2]);
(preventableEvents[typeof(T)][1] as Action<T>)?.Invoke(basePreventableEvent);
}
public void RegisterAfter<T>(Action<T> action) where T : BasePreventableEvent
{
preventableEvents.TryAdd(typeof(T), new Delegate[2]);
var temp = (Action<T>)preventableEvents[typeof(T)][1];
temp += action;
preventableEvents[typeof(T)][1] = temp;
}
public void UnregisterAfter<T>(Action<T> action) where T : BasePreventableEvent
{
preventableEvents.TryAdd(typeof(T), new Delegate[2]);
var temp = (Action<T>)preventableEvents[typeof(T)][1];
temp -= action;
preventableEvents[typeof(T)][1] = temp;
}
}
}