39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
|
|
using RPGCore.Core.Objects;
|
|
using UnityEngine;
|
|
|
|
namespace RPGCore.Core
|
|
{
|
|
/// <summary>
|
|
/// Extend this abstract class to create new module for <<typeparamref name="T"/>> object type.<br/>
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of object that this module will be attached to. Can be <see cref="BaseObject"/> or any of its children.</typeparam>
|
|
[Serializable]
|
|
public abstract class ObjectModule<T> : ObjectModule where T : BaseObject
|
|
{
|
|
public new T parent => (T)base.parent;
|
|
}
|
|
|
|
/// <summary>
|
|
/// <b>DO NOT EXTEND THIS</b>, use <see cref="ObjectModule{T}"/> instead!
|
|
/// </summary>
|
|
[Serializable]
|
|
public abstract class ObjectModule : MonoBehaviour
|
|
{
|
|
private BaseObject _parent;
|
|
internal BaseObject parent
|
|
{
|
|
get
|
|
{
|
|
if (!_parent) _parent = GetComponent<BaseObject>();
|
|
return _parent;
|
|
}
|
|
set => _parent = value;
|
|
}
|
|
|
|
private protected ObjectModule()
|
|
{
|
|
|
|
}
|
|
}
|
|
} |