Files
TheVVaS-Assets/RPGCore.BackpackEquipment/Runtime/ObjectModules/Content/ContentModule.cs
T

90 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using RPGCore.BackpackEquipment.Data;
using RPGCore.BackpackEquipment.ObjectModules.Content.Events;
using RPGCore.BackpackEquipment.Objects;
using RPGCore.Core;
using RPGCore.Core.Objects;
using RPGCore.ObjectModules.EventObjectModule.Events;
using UnityEngine;
namespace RPGCore.BackpackEquipment.ObjectModules.Content
{
[Serializable]
[ObjectModule(
name: "[Inventory] Content",
description: "Simple content managing attached to any implementation of <b>BaseObject</b>. " +
"By itself allows only: taking, dropping and deciding who manages items. " +
"Attach implementation of <b>"+nameof(IContentOwner)+"</b> to manage content's items."
)]
public sealed class ContentModule : ObjectModule<BaseObject>
{
// RUNTIME
private GameObject _contentGameObject;
private Dictionary<ItemObject, IContentOwner> _items = new();
private void Awake()
{
_contentGameObject = new GameObject("-- CONTENT --");
_contentGameObject.transform.SetParent(transform);
_contentGameObject.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
}
public bool Take(ItemObject item)
{
if (item.data.Get<ItemObjectData>().carriedBy) return false;
if (_items.ContainsKey(item)) return false;
_items.TryAdd(item, null);
item.data.Get<ItemObjectData>().carriedBy = parent;
parent.events.Invoke(new ContentAddEvent{obj = parent, item = item});
item.events.Register<RemoveEvent>(OnItemRemove);
item.gameObject.SetActive(false);
item.transform.SetParent(_contentGameObject.transform);
item.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
return true;
}
public bool Drop(ItemObject item)
{
if (!_items.ContainsKey(item)) return false;
_items[item]?.Remove_Internal(item);
_items.Remove(item);
item.data.Get<ItemObjectData>().carriedBy = null;
parent.events.Invoke(new ContentRemoveEvent { obj = parent, item = item });
item.events.Unregister<RemoveEvent>(OnItemRemove);
item.gameObject.SetActive(true);
item.transform.SetParent(null);
return true;
}
public bool TransferTo(IContentOwner newOwner, ItemObject item, int index = -1)
{
if (item.data.Get<ItemObjectData>().carriedBy != parent) return false;
if (!newOwner.CanAdd(item, index)) return false;
_items.TryAdd(item, null);
_items[item]?.Remove_Internal(item);
_items[item] = newOwner;
newOwner.Add_Internal(item, index);
return true;
}
public bool TransferFrom(ItemObject item)
{
return _items[item]?.Remove_Internal(item) ?? false;
}
private void OnItemRemove(RemoveEvent removeEvent)
{
Drop(removeEvent.obj as ItemObject);
}
}
}