Files
TheVVaS-Assets/RPGCore.BackpackEquipment/Runtime/ObjectModules/UnitEquipment/Actions/UnEquipAction.cs
T

40 lines
1.2 KiB
C#

using RPGCore.BackpackEquipment.ObjectModules.Content;
using RPGCore.BackpackEquipment.ObjectModules.UnitEquipment.Events;
using RPGCore.BackpackEquipment.ObjectModules.UnitEquipment.Objects;
using RPGCore.ObjectModules.ActionObjectModule;
namespace RPGCore.BackpackEquipment.ObjectModules.UnitEquipment.Actions
{
public class UnEquipAction : BaseAction
{
private readonly WearableObject _wearable;
private readonly int _index;
public UnEquipAction(WearableObject wearable)
{
_wearable = wearable;
}
public override void CanDoIt()
{
}
protected override void OnDoIt()
{
var takeEvent = new ActionUnEquipEvent { unit = unit, wearable = _wearable };
unit.events.InvokeBefore(takeEvent);
Check(!takeEvent.isPrevented, string.Format(ActionWasPreventedMessage, nameof(UnEquipAction)));
unit.events.InvokeAfter(takeEvent);
unit.GetComponent<ContentModule>().TransferFrom(_wearable);
}
protected override void OnEndIt()
{
}
protected override void OnCancelIt()
{
}
}
}