40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using RPGCore.BackpackEquipment.ObjectModules.Content;
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using RPGCore.BackpackEquipment.ObjectModules.UnitEquipment.Events;
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using RPGCore.BackpackEquipment.ObjectModules.UnitEquipment.Objects;
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using RPGCore.ObjectModules.ActionObjectModule;
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namespace RPGCore.BackpackEquipment.ObjectModules.UnitEquipment.Actions
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{
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public class UnEquipAction : BaseAction
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{
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private readonly WearableObject _wearable;
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private readonly int _index;
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public UnEquipAction(WearableObject wearable)
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{
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_wearable = wearable;
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}
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public override void CanDoIt()
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{
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}
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protected override void OnDoIt()
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{
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var takeEvent = new ActionUnEquipEvent { unit = unit, wearable = _wearable };
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unit.events.InvokeBefore(takeEvent);
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Check(!takeEvent.isPrevented, string.Format(ActionWasPreventedMessage, nameof(UnEquipAction)));
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unit.events.InvokeAfter(takeEvent);
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unit.GetComponent<ContentModule>().TransferFrom(_wearable);
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}
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protected override void OnEndIt()
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{
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}
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protected override void OnCancelIt()
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{
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}
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}
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} |