Files
TheVVaS-Assets/RPGCore.StatusEffect/Runtime/ObjectModules/StatusObjectModule/Events/StatusRemoveEvent.cs
T

14 lines
444 B
C#

using RPGCore.Core.Objects;
using RPGCore.ObjectModules.EventObjectModule;
namespace RPGCore.StatusEffect.ObjectModules.StatusObjectModule.Events
{
/// <summary>
/// Executed when <see cref="Status"/> ends forcefully - by something else than timer or <see cref="BaseEffect"/>.
/// </summary>
public class StatusRemoveEvent : BaseEvent<BaseObject>
{
public BaseObject target;
public Status status;
}
}