using Sirenix.OdinInspector;
using UnityEngine;

namespace VOID.Generic.Settings
{
    [DefaultExecutionOrder(-100)]
    public class SettingsManager : MonoBehaviour
    {
        private static SettingsManager current { get; set; }
        
        [SerializeField, Required] private HumanoidAnimationSettings _humanoidAnimationSettings;
        public static HumanoidAnimationSettings humanoidAnimation => current._humanoidAnimationSettings;

        private void Awake()
        {
            current = this;
        }
    }
}