using VOID.Generic.Objects.Abstract.Events;
using VOID.Generic.Projectile;
using VOID.ScriptableObjects.Abilities;

namespace VOID.Generic.Objects.Unit.Events
{
    public class AbilityProjectileEvent : AbstractEvent
    {
        public UnitObject caster;
        public BasicAbility ability;
        public int projectileIndex;
        public ProjectileObject projectile;
    }
}