using Sirenix.OdinInspector;
using UnityEngine.Events;
using VOID.Generic.Objects.Usable.Events;

namespace VOID.Generic.Objects.Usable
{
    [System.Serializable]
    public class UsableObjectEvents : ObjectComponent<UsableObject>
    {
        [Title("Usage")]
        public UnityEvent<UseEvent> onUsedBefore;
        public UnityEvent<UseEvent> onUsedAfter;
    }
}