using Sirenix.OdinInspector;

namespace VOID.Generic.Projectile
{
    [InfoBox("When projectile can do *OnHit* objects:\n" +
             "<u><b>" + nameof(Always) + "</b></u> when they touch projectile's collider\n" +
             "<u><b>" + nameof(OnEnd) + "</b></u> when projectile reach step's end\n" +
             "<u><b>" + nameof(Never) + "</b></u> projectile on current step won't trigger OnHit")]
    public enum ProjectileHitType
    {
        Always,
        OnEnd,
        Never,
    }
}