using VOID.Generic.Objects.Unit;

namespace VOID.Generic.Dict
{
    /// <summary>
    /// Represent all slots available in <see cref="UnitObjectEquipment"/>.
    /// </summary>
    public enum EquipmentSlotType
    {
        MainHand,
        OffHand,
        Helmet,
        Armor,
        Pants,
        Belt,
        Boots,
        Gloves,
        Necklace,
        RingOne,
        RingTwo
    }
}