using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Objects.Unit.Animations;

namespace VOID.ScriptableObjects.Animations
{
    [CreateAssetMenu(menuName = "GAME DATA/ANIMACJE/Animacja zapętlonej akcji")]
    public class ActionLoopAnimationList : ScriptableObject
    {
        [HideLabel] public ActionLoopAnimation list;
    }
}