using Sirenix.OdinInspector;
using UnityEngine;

namespace VOID.ScriptableObjects.DropTable
{
    [CreateAssetMenu(menuName = "GAME DATA/DropTable/DropTable")]
    public class DropTableScriptableObject : ScriptableObject
    {
        [HideLabel]
        public Generic.DropTable.DropTable value;
    }
}