using VOID.Generic.Objects.Abstract;
using VOID.Generic.Objects.Abstract.Events;
using VOID.ScriptableObjects.Abilities;

namespace VOID.Generic.Objects.Unit.Events
{
    public class AbilityHitEvent : AbstractEvent
    {
        public bool prevented = false;
        
        public UnitObject caster;
        public AbstractObject target;
        public BasicAbility ability;
    }
}