using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Objects.Unit.Animations;

namespace VOID.ScriptableObjects.Animations
{
    [CreateAssetMenu(menuName = "GAME DATA/ANIMACJE/Animacja akcji")]
    public class ActionAnimationList : ScriptableObject
    {
        [HideLabel] public ActionAnimation list;
    }
}