using VOID.Generic.Dict;
using VOID.Generic.Objects.Abstract;
using VOID.Generic.Objects.Abstract.Events;
using VOID.Generic.Objects.Item;
using VOID.ScriptableObjects.Abilities;

namespace VOID.Generic.Objects.Unit.Events
{
    public class AnimationGenericEvent : AbstractEvent
    {
        public AnimationType animationType;
        public UnitObject unit;
        public AbstractObject targetObject;
        public BasicAbility ability;
        public ItemObject targetItem;
    }
}