using JetBrains.Annotations;
using UnityEngine;
using VOID.Generic.Objects.Abstract;
using VOID.Generic.Objects.Unit;

namespace VOID.Generic.Projectile.TargetValidator
{
    public interface IProjectileTargetValidator
    {
        public bool IsValid(UnitObject caster, Vector3 targetPosition, [CanBeNull] AbstractObject targetObject);
    }
}