using Sirenix.OdinInspector;

namespace VOID.Generic.Dict.Ability
{
    [InfoBox("Define how ability gets targets from player or AI:\n" +
             "<u><b>" + nameof(Blank) + "</b></u> there is no aiming and no targets\n" +
             "<u><b>" + nameof(Self) + "</b></u> targeting self with only one projectile\n" +
             "<u><b>" + nameof(Target) + "</b></u> manually selecting target(s) needed, before firing")]
    public enum AbilityAimingType
    {
        Blank,
        Self,
        Target,
    }
}