using Sirenix.OdinInspector;
using UnityEngine;

namespace VOID.ScriptableObjects
{
    [CreateAssetMenu(menuName = "GAME DATA/Zdolności/AbilityQuality")]
    public class AbilityQuality : ScriptableObject
    {
        [Required, MinValue(0)] public int index;
        [Required] public string displayName;
        [Required] public Color color;
        [Required] public Texture2D background;
        [Required] public Texture2D border;
    }
}