using UnityEngine;
using UnityEngine.AI;
using VOID.Generic.Navigation;
using VOID.Generic.Objects.Abstract;
using VOID.Generic.Objects.Abstract.Events;

namespace VOID.Generic.Objects.Unit.Events
{
    public class MoveEvent : AbstractEvent
    {
        public UnitObject unit;
        public AbstractObject targetObject;
        public NavMeshPath path;
        public PathCorrected pathCorrected;
        public Vector3 pathCorrectedTarget;
    }
}