using System;

namespace VOID.Generic.Dict.Ability
{
    [Flags]
    public enum AbilityPurposeFlag
    {
        None = 0,
        Damage = 1 << 0,
        Buff = 1 << 1,
        Debuff = 1 << 2,
        Mobility = 1 << 3,
        Heal = 1 << 4,
    }
}