init
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using Sirenix.OdinInspector;
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using UnityEngine;
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using VOID.Generic.Objects.Unit.Animations;
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namespace VOID.ScriptableObjects.Animations
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{
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[CreateAssetMenu(menuName = "GAME DATA/ANIMACJE/Animacja akcji")]
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public class ActionAnimationList : ScriptableObject
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{
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[HideLabel] public ActionAnimation list;
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}
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}
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