init
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using VOID.Generic.Status.Effect;
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namespace VOID.ScriptableObjects.Player
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{
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[CreateAssetMenu(menuName = "GAME DATA/Player/LevelUpOption")]
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public class LevelUpOption : ScriptableObject
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{
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// GENERIC
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[Title("Generic")]
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[Required]
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public string displayName;
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[Required]
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[PreviewField]
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public Texture2D displayIcon;
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[TextArea(10, 10)]
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public string displayDescription;
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[SerializeReference]
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[RequiredListLength(MinLength = 1)]
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public List<BasicEffect> effects = new();
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// CHANCE
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[Title("Chance")]
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[MinValue(0)]
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public float weight = 1f;
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// LIMIT
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[Title("Limit")]
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[OnValueChanged(nameof(OnIsLimitedChanged))]
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public bool isLimited;
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[MinValue(1)]
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[EnableIf(nameof(isLimited))]
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public int limit = 9999;
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private void OnIsLimitedChanged() => limit = isLimited ? limit : 9999;
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}
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}
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