This commit is contained in:
2026-07-09 21:33:33 +02:00
commit 84a2a365f3
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using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Status.Effect;
namespace VOID.ScriptableObjects.Player
{
[CreateAssetMenu(menuName = "GAME DATA/Player/LevelUpOption")]
public class LevelUpOption : ScriptableObject
{
// GENERIC
[Title("Generic")]
[Required]
public string displayName;
[Required]
[PreviewField]
public Texture2D displayIcon;
[TextArea(10, 10)]
public string displayDescription;
[SerializeReference]
[RequiredListLength(MinLength = 1)]
public List<BasicEffect> effects = new();
// CHANCE
[Title("Chance")]
[MinValue(0)]
public float weight = 1f;
// LIMIT
[Title("Limit")]
[OnValueChanged(nameof(OnIsLimitedChanged))]
public bool isLimited;
[MinValue(1)]
[EnableIf(nameof(isLimited))]
public int limit = 9999;
private void OnIsLimitedChanged() => limit = isLimited ? limit : 9999;
}
}