init
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using System;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using VOID.Generic.World;
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namespace VOID.ScriptableObjects.World
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{
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[Serializable]
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public class WorldAreaGeneratorSettings
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{
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[RequiredListLength(MinLength = 1)]
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public List<ComplexArea> group;
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[HorizontalGroup("generic")]
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[LabelWidth(125)]
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public bool useRotatedVariants = true;
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[HorizontalGroup("generic")]
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[MinValue(0)]
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[LabelWidth(75)]
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public float weight = 1f;
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[HorizontalGroup("limit")]
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[OnValueChanged(nameof(OnIsLimitedChanged))]
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[LabelWidth(125)]
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public bool isLimited;
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[HorizontalGroup("limit")]
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[MinValue(1)]
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[EnableIf(nameof(isLimited))]
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[LabelWidth(75)]
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public int limit = 9999;
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[HorizontalGroup("distance")]
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[OnValueChanged(nameof(OnRequireDistanceChanged))]
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[LabelWidth(125)]
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public bool requireDistance;
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[HorizontalGroup("distance")]
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[EnableIf(nameof(requireDistance))]
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[MinMaxSlider(1, 999, true)]
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[LabelWidth(75)]
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public Vector2Int distance = new(1, 999);
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private void OnIsLimitedChanged()
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{
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if (!isLimited)
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{
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limit = 9999;
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}
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}
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private void OnRequireDistanceChanged()
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{
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if (!requireDistance)
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{
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distance = new Vector2Int(1, 999);
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}
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}
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}
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}
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