init
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using Schema;
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using UnityEngine;
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using VOID.ScriptableObjects.Abilities;
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namespace VOID.Generic.AI.Schema.Actions
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{
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[Description("Gets basic attack ability from this unit and save it as blackboard variable")]
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[Category(SchemaCategory.ThisUnit)]
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public class GetAttackAbility : Action
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{
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[SerializeField, WriteOnly] public BlackboardEntrySelector<BasicAbility> _saveTo;
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public override NodeStatus Tick(object nodeMemory, SchemaAgent agent)
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{
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var thisUnit = ((UnitObjectSchemaAgent)agent).unit;
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_saveTo.value = thisUnit.unitAbilityBook.attackAbility;
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if (!_saveTo.value) return NodeStatus.Failure;
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return NodeStatus.Success;
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}
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}
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}
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