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using Schema;
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using UnityEngine;
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using VOID.Generic.Objects.Unit;
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namespace VOID.Generic.AI.Schema.Actions
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{
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[Description("Gets this unit and save it as blackboard variable")]
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[Category(SchemaCategory.ThisUnit)]
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public class GetThisUnit : Action
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{
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[SerializeField, WriteOnly] public BlackboardEntrySelector<UnitObject> _saveTo;
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public override NodeStatus Tick(object nodeMemory, SchemaAgent agent)
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{
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_saveTo.value = ((UnitObjectSchemaAgent)agent).unit;
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return NodeStatus.Success;
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}
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}
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}
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