init
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using Schema;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Objects.Unit.Actions.Exceptions;
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namespace VOID.Generic.AI.Schema.Actions
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{
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[Description("Starts turn based fight")]
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[Category(SchemaCategory.CombatThisUnit)]
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public class UnitEndTurn : Action
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{
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public override NodeStatus Tick(object nodeMemory, SchemaAgent agent)
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{
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var unitAgent = (UnitObjectSchemaAgent)agent;
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if (!unitAgent.unit || !unitAgent.unit.basicState.turnManager || !unitAgent.unit.unitState.isSelfTurn)
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return NodeStatus.Failure;
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unitAgent.unit.OrderInstantly(new EndTurnAction(unitAgent.unit));
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return NodeStatus.Success;
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}
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}
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}
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