This commit is contained in:
2026-07-09 21:33:33 +02:00
commit 84a2a365f3
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using System.Collections.Generic;
using Schema;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Turn;
namespace VOID.Generic.AI.Schema.Actions
{
[Description("Starts turn based fight")]
[Category(SchemaCategory.RealtimeThisUnit)]
public class UnitStartFight : Action
{
public override NodeStatus Tick(object nodeMemory, SchemaAgent agent)
{
var unitAgent = (UnitObjectSchemaAgent)agent;
var hostileUnits = unitAgent.unit.unitSenses.GetUnitsInSightByAttitude(AttitudeType.Hostile);
if (hostileUnits.Count == 0) return NodeStatus.Failure;
var units = new List<UnitObject>();
units.Add(unitAgent.unit);
units.AddRange(hostileUnits);
TurnManager.BuildGameObject(units);
return NodeStatus.Success;
}
}
}