init
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using System.Text;
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using Schema;
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using UnityEngine;
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using VOID.Generic.Objects.Unit;
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namespace VOID.Generic.AI.Schema.Conditionals
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{
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[DarkIcon("Conditionals/d_IsNull")]
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[LightIcon("Conditionals/IsNull")]
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[Category(SchemaCategory.ThisUnit)]
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public class IsPatrolDefined : Conditional
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{
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public override bool Evaluate(object nodeMemory, SchemaAgent agent)
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{
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return (agent as UnitObjectSchemaAgent)?.unitAI.patrol.Count > 1;
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}
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public override GUIContent GetConditionalContent()
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{
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var sb = new StringBuilder();
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if (invert) sb.Append("<color=red>NOT</color> ");
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sb.Append($"<color=red>{nameof(UnitObjectSenses)}</color> has at least two <color=red>patrol</color> points");
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return new GUIContent(sb.ToString());
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}
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}
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}
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