init
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using System.Text;
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using Schema;
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using UnityEngine;
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using VOID.Generic.Objects.Unit;
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namespace VOID.Generic.AI.Schema.Conditionals
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{
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[DarkIcon("Conditionals/d_IsNull")]
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[LightIcon("Conditionals/IsNull")]
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[Category(SchemaCategory.AnyUnit)]
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public class IsUnitDead : Conditional
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{
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[SerializeField] private BlackboardEntrySelector<UnitObject> _unit;
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public override bool Evaluate(object nodeMemory, SchemaAgent agent)
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{
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return _unit.value && _unit.value.basicState.isDead;
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}
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public override GUIContent GetConditionalContent()
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{
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var sb = new StringBuilder();
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if (invert) sb.Append("<color=red>NOT</color> ");
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sb.Append($"If <color=red>{_unit.name}</color> is dead");
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return new GUIContent(sb.ToString());
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}
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}
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}
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