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2026-07-09 21:33:33 +02:00
commit 84a2a365f3
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namespace VOID.Generic
{
public static class LayerManager
{
public const int DefaultIndex = 0;
public const int TransparentFXIndex = 1;
public const int IgnoreRaycastIndex = 2;
public const int WaterIndex = 4;
public const int UIIndex = 5;
public const int StaticIndex = 6;
public const int DynamicIndex = 7;
public const int TriggerIndex = 8;
public const int CameraIndex = 9;
public const int StaticHideableIndex = 10;
public const int NavModifierIndex = 15;
public const int Default = 1 << DefaultIndex;
public const int TransparentFX = 1 << TransparentFXIndex;
public const int IgnoreRaycast = 1 << IgnoreRaycastIndex;
public const int Water = 1 << WaterIndex;
public const int UI = 1 << UIIndex;
public const int Static = 1 << StaticIndex;
public const int Dynamic = 1 << DynamicIndex;
public const int Trigger = 1 << TriggerIndex;
public const int Camera = 1 << CameraIndex;
public const int StaticHideable = 1 << StaticHideableIndex;
public const int NavModifier = 1 << NavModifierIndex;
public static int CodeToMask(int layerCode) => 1 << layerCode;
public static bool MaskInMask(int layerMask1, int layerMask2) => (layerMask1 & layerMask2) > 0;
public static bool CodeInMask(int layerCode1, int layerMask2) => MaskInMask(CodeToMask(layerCode1), layerMask2);
}
}