init
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using Sirenix.OdinInspector;
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using UnityEditor.Animations;
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using UnityEngine;
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namespace VOID.Generic.Objects.Door
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{
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[System.Serializable]
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public class DoorObjectAnimator : ObjectComponent<DoorObject>
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{
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#region Initialize
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protected override void SelfInitialize()
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{
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_animator = parent.GetComponent<Animator>();
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_animator.runtimeAnimatorController = Object.Instantiate(animatorController);
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}
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#endregion
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private static readonly int TriggerOpen = Animator.StringToHash("TRIGGER_OPEN");
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private static readonly int TriggerClose = Animator.StringToHash("TRIGGER_CLOSE");
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private Animator _animator;
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[SerializeField, Required] private AnimatorController animatorController;
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public void PlayOpen()
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{
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_animator.SetTrigger(TriggerOpen);
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}
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public void PlayClose()
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{
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_animator.SetTrigger(TriggerClose);
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}
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}
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}
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