init
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using System;
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using Sirenix.OdinInspector;
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using UnityEngine.Events;
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using VOID.Generic.Objects.Door.Events;
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namespace VOID.Generic.Objects.Door
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{
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[Serializable]
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public class DoorObjectEvents : ObjectComponent<DoorObject>
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{
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[Title("Opening & Closing")]
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public UnityEvent<DoorEvent> onOpen;
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public UnityEvent<DoorEvent> onClose;
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public UnityEvent<DoorEvent> onLock;
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public UnityEvent<DoorEvent> onUnlock;
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}
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}
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