init
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using System.Collections.Generic;
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using System.Linq;
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using Sirenix.OdinInspector;
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using Unity.AI.Navigation;
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using UnityEngine;
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using VOID.Generic.Objects.Abstract;
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namespace VOID.Generic.Objects.Traversable
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{
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[RequireComponent(typeof(NavMeshLink))]
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public class TraversableObject : AbstractObject
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{
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[Title("=== Traversable properties ===")]
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public TraversableObjectData traversableData;
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private void OnDrawGizmosSelected()
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{
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if (traversableData.path.Count > 1)
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{
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Gizmos.color = Color.blue;
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traversableData.path.ForEach(t =>
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{
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var pos = t.position;
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Gizmos.DrawSphere(pos, 0.05f);
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Gizmos.DrawLine(pos, pos + t.forward * 0.25f);
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});
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Gizmos.DrawLineList(traversableData.path.Select(t => t.position).ToArray());
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}
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}
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protected override List<ObjectComponent> GetObjectComponents()
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{
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return base.GetObjectComponents()
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.Union(new List<ObjectComponent>
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{
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traversableData
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})
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.ToList();
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}
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}
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}
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