init
This commit is contained in:
@@ -0,0 +1,88 @@
|
||||
using UnityEngine;
|
||||
using VOID.Generic.Objects.Item;
|
||||
using VOID.Generic.Objects.Item.Events;
|
||||
using VOID.Generic.Objects.Unit.Actions.Exceptions;
|
||||
using VOID.Generic.Objects.Wearable;
|
||||
using VOID.Generic.Objects.Wearable.Events;
|
||||
|
||||
namespace VOID.Generic.Objects.Unit.Actions
|
||||
{
|
||||
public class ForcedDropAction : AbstractAction
|
||||
{
|
||||
private readonly UnitObject _unit;
|
||||
private readonly ItemObject _item;
|
||||
private readonly Vector3 _dropPosition;
|
||||
|
||||
public ForcedDropAction(UnitObject unit, ItemObject item)
|
||||
{
|
||||
_unit = unit;
|
||||
_item = item;
|
||||
_dropPosition = unit.transform.position;
|
||||
}
|
||||
|
||||
public ForcedDropAction(UnitObject unit, ItemObject item, Vector3 dropPosition)
|
||||
{
|
||||
_unit = unit;
|
||||
_item = item;
|
||||
_dropPosition = dropPosition;
|
||||
}
|
||||
|
||||
public override bool IsInRange() => true;
|
||||
|
||||
protected override void OnEndIt() {}
|
||||
protected override void OnCancelIt() {}
|
||||
|
||||
public override void CanDoIt()
|
||||
{
|
||||
Check(
|
||||
state == ActionState.Ready,
|
||||
UnitActionErrorType.ActionStateIsNotReady);
|
||||
Check(
|
||||
_item.itemState.carriedBy == _unit,
|
||||
UnitActionErrorType.UnitDontCarryThatItem);
|
||||
}
|
||||
|
||||
protected override void OnDoIt()
|
||||
{
|
||||
TryToUnEquip();
|
||||
|
||||
var dropEvent = new DropEvent
|
||||
{
|
||||
item = _item,
|
||||
unit = _unit
|
||||
};
|
||||
|
||||
_item.itemEvents.onDroppedBefore.Invoke(dropEvent);
|
||||
_unit.unitEvents.onDropBefore.Invoke(dropEvent);
|
||||
|
||||
BeforePerform();
|
||||
_unit.unitBackpack.Drop(_item);
|
||||
_item.transform.position = _dropPosition;
|
||||
_item.itemEvents.onDroppedAfter.Invoke(dropEvent);
|
||||
_unit.unitEvents.onDropAfter.Invoke(dropEvent);
|
||||
AfterPerform();
|
||||
EndIt();
|
||||
}
|
||||
|
||||
private void TryToUnEquip()
|
||||
{
|
||||
if (_item is not WearableObject item) return;
|
||||
if (!item.wearableState.wearerUnit) return;
|
||||
|
||||
var unEquipEvent = new UnEquipEvent
|
||||
{
|
||||
wearable = item,
|
||||
unit = _unit
|
||||
};
|
||||
|
||||
item.wearableEvents.onUnEquippedBefore.Invoke(unEquipEvent);
|
||||
_unit.unitEvents.onUnEquipBefore.Invoke(unEquipEvent);
|
||||
|
||||
_unit.unitEquipment.UnEquip(item);
|
||||
_unit.unitBackpack.Take(item);
|
||||
|
||||
item.wearableEvents.onUnEquippedAfter.Invoke(unEquipEvent);
|
||||
_unit.unitEvents.onUnEquipAfter.Invoke(unEquipEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user