init
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Item;
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using VOID.Generic.Objects.Item.Events;
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using VOID.Generic.Objects.Unit.Actions.Exceptions;
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using VOID.Generic.Objects.Unit.Events;
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using VOID.Generic.Util;
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namespace VOID.Generic.Objects.Unit.Actions
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{
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public class TakeAction : AbstractAction
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{
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private readonly UnitObject _unit;
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private readonly ItemObject _item;
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private readonly int _slotIndex;
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public TakeAction(UnitObject unit, ItemObject item)
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{
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_unit = unit;
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_item = item;
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}
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public TakeAction(UnitObject unit, ItemObject item, int slotIndex) : this(unit, item)
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{
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_slotIndex = slotIndex;
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}
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public override bool IsInRange()
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{
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return RangeUtil.IsInRange(_unit, _item, _unit.unitData.takeRange);
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}
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protected override void OnEndIt()
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{
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}
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protected override void OnCancelIt()
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{
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}
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public override void CanDoIt()
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{
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Check(
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_unit.unitData.canTake,
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UnitActionErrorType.ThisUnitCantTake);
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Check(
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state == ActionState.Ready,
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UnitActionErrorType.ActionStateIsNotReady);
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if (_unit.basicState.turnManager)
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{
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Check(
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_unit.unitState.isSelfTurn,
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UnitActionErrorType.UnitSelfTurnNotActive);
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Check(
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_unit.unitData.currentResources.actionPoints >= 1,
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UnitActionErrorType.UnitNotEnoughActionPoints);
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}
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Check(
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_unit.unitState.isControllable,
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UnitActionErrorType.UnitStateIsNotControllable);
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Check(
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_item.itemData.canBePicked && _item.itemData.canBeMoved,
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UnitActionErrorType.ItemIsNotPickable);
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Check(
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!_item.itemState.carriedBy || _item.itemState.carriedBy.basicState.isDead,
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UnitActionErrorType.ItemIsNotOnGround);
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Check(
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IsInRange(),
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UnitActionErrorType.NotInRange);
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}
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protected override void OnDoIt()
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{
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if (_unit.basicState.turnManager)
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_unit.unitData.UseResource(UnitResourceType.ActionPoints, 1);
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_unit.OrderInstantly(new RotateAction(_unit, _item));
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if (_item.itemState.carriedBy && _item.itemState.carriedBy.basicState.isDead)
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new ForcedDropAction(_item.itemState.carriedBy, _item).DoIt();
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Check(!_item.itemState.carriedBy, UnitActionErrorType.ItemIsNotOnGround);
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var pickEvent = new PickEvent
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{
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item = _item,
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unit = _unit
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};
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_item.itemEvents.onPickedBefore.Invoke(pickEvent);
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_unit.unitEvents.onTakeBefore.Invoke(pickEvent);
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Check(!pickEvent.prevented, UnitActionErrorType.PickIsPrevented);
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BeforePerform();
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if (_item.itemState.inContainer) _item.itemState.inContainer.containerContent.MoveOut(_item, _unit);
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_unit.unitBackpack.Take(_slotIndex, _item);
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_item.itemEvents.onPickedAfter.Invoke(pickEvent);
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_unit.unitEvents.onTakeAfter.Invoke(pickEvent);
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AfterPerform();
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EndIt();
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}
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}
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}
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