init
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using VOID.Generic.Objects.Abstract;
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using VOID.Generic.Objects.Unit.Actions.Exceptions;
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using VOID.Generic.Objects.Unit.Events;
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using VOID.Generic.Util;
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namespace VOID.Generic.Objects.Unit.Actions
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{
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public class TalkAction : AbstractAction
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{
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private readonly UnitObject _unit;
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private readonly UnitObject _targetObject;
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public TalkAction(UnitObject unit, UnitObject targetObject)
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{
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_unit = unit;
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_targetObject = targetObject;
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}
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public override bool IsInRange()
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{
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return RangeUtil.IsInRange(_unit, _targetObject, _unit.unitData.talkRange);
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}
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protected override void OnEndIt() { }
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protected override void OnCancelIt() { }
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public override void CanDoIt()
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{
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Check(
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_unit.unitData.canTalk,
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UnitActionErrorType.ThisUnitCantTalk);
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Check(
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_targetObject.unitData.canBeTalked,
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UnitActionErrorType.OtherUnitCantBeTalked);
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Check(
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state == ActionState.Ready,
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UnitActionErrorType.ActionStateIsNotReady);
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Check(
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!_unit.basicState.turnManager,
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UnitActionErrorType.TalkNotAvailableWhenTurnActive);
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Check(
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_unit.unitState.isControllable,
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UnitActionErrorType.UnitStateIsNotControllable);
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Check(
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_unit.unitState.isControllable,
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UnitActionErrorType.UnitStateIsNotControllable);
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Check(
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IsInRange(),
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UnitActionErrorType.NotInRange);
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}
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protected override void OnDoIt()
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{
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new RotateAction(_unit, _targetObject).DoIt();
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BeforePerform();
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// Tutaj rozmowa
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AfterPerform();
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EndIt();
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}
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}
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}
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