init
This commit is contained in:
@@ -0,0 +1,126 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using VOID.Generic.Dict;
|
||||
using VOID.Generic.Objects.Abstract;
|
||||
using VOID.Generic.Objects.Door;
|
||||
using VOID.Generic.Objects.Item;
|
||||
using VOID.Generic.Objects.Unit.Actions.Exceptions;
|
||||
using VOID.Generic.Objects.Unit.Events;
|
||||
using VOID.Generic.Objects.Usable;
|
||||
using VOID.Generic.Objects.Usable.Events;
|
||||
using VOID.Generic.Util;
|
||||
using VOID.ScriptableObjects;
|
||||
|
||||
namespace VOID.Generic.Objects.Unit.Actions
|
||||
{
|
||||
public class UseAction : AbstractAction
|
||||
{
|
||||
private readonly UnitObject _unit;
|
||||
private readonly AbstractObject _targetObject;
|
||||
|
||||
public UseAction(UnitObject unit, AbstractObject targetObject)
|
||||
{
|
||||
_unit = unit;
|
||||
_targetObject = targetObject;
|
||||
}
|
||||
|
||||
public override bool IsInRange()
|
||||
{
|
||||
return RangeUtil.IsInRange(_unit, _targetObject, _unit.unitData.useRange);
|
||||
}
|
||||
|
||||
protected override void OnEndIt() { }
|
||||
|
||||
protected override void OnCancelIt() { }
|
||||
|
||||
public override void CanDoIt()
|
||||
{
|
||||
Check(
|
||||
_unit.unitData.canUse,
|
||||
UnitActionErrorType.ThisUnitCantUse);
|
||||
Check(
|
||||
state == ActionState.Ready,
|
||||
UnitActionErrorType.ActionStateIsNotReady);
|
||||
if (_unit.basicState.turnManager)
|
||||
{
|
||||
Check(
|
||||
_unit.unitState.isSelfTurn,
|
||||
UnitActionErrorType.UnitSelfTurnNotActive);
|
||||
Check(
|
||||
_unit.unitData.currentResources.actionPoints >= 1,
|
||||
UnitActionErrorType.UnitNotEnoughActionPoints);
|
||||
}
|
||||
Check(
|
||||
_unit.unitState.isControllable,
|
||||
UnitActionErrorType.UnitStateIsNotControllable);
|
||||
Check(
|
||||
IsInRange(),
|
||||
UnitActionErrorType.NotInRange);
|
||||
Check(
|
||||
_targetObject is not UsableObject usable || usable.usableData.requirements.All(requirement => requirement.Check(_unit)),
|
||||
UnitActionErrorType.RequirementsNotMeetToUseThatItem);
|
||||
}
|
||||
|
||||
protected override void OnDoIt()
|
||||
{
|
||||
if (_unit.basicState.turnManager)
|
||||
_unit.unitData.UseResource(UnitResourceType.ActionPoints, 1);
|
||||
|
||||
if (_targetObject is not ItemObject item || item.itemState.carriedBy != _unit)
|
||||
_unit.OrderInstantly(new RotateAction(_unit, _targetObject));
|
||||
|
||||
BeforePerform();
|
||||
switch (_targetObject)
|
||||
{
|
||||
case UsableObject usable:
|
||||
UseUsable(usable);
|
||||
break;
|
||||
case DoorObject door:
|
||||
UseDoor(door);
|
||||
break;
|
||||
default:
|
||||
Debug.LogWarning($"Object '{nameof(_targetObject)}' cant be used.");
|
||||
break;
|
||||
}
|
||||
|
||||
AfterPerform();
|
||||
EndIt();
|
||||
}
|
||||
|
||||
private void UseUsable(UsableObject usable)
|
||||
{
|
||||
var useEvent = new UseEvent
|
||||
{
|
||||
usedBy = _unit,
|
||||
usedObject = usable
|
||||
};
|
||||
|
||||
Check(usable.itemData.stackSize >= usable.usableData.stacksPerUse, UnitActionErrorType.UsableNotEnoughStacks);
|
||||
|
||||
useEvent.usedBy.unitEvents.onUseBefore.Invoke(useEvent);
|
||||
useEvent.usedObject.usableEvents.onUsedBefore.Invoke(useEvent);
|
||||
|
||||
Check(!useEvent.prevented, UnitActionErrorType.UseIsPrevented);
|
||||
|
||||
var equipStatus = ScriptableObject.CreateInstance<BasicStatus>();
|
||||
equipStatus.effects = usable.usableData.applyOnUse;
|
||||
equipStatus.hidden = true;
|
||||
_unit.statusManager.AddStatus(equipStatus, _unit, false);
|
||||
|
||||
useEvent.usedBy.unitEvents.onUseAfter.Invoke(useEvent);
|
||||
useEvent.usedObject.usableEvents.onUsedAfter.Invoke(useEvent);
|
||||
|
||||
usable.itemData.stackSize -= usable.usableData.stacksPerUse;
|
||||
|
||||
if (usable.itemData.stackSize <= 0) usable.Remove();
|
||||
}
|
||||
|
||||
private void UseDoor(DoorObject door)
|
||||
{
|
||||
if (door.doorState.isOpen)
|
||||
door.Close(_unit);
|
||||
else
|
||||
door.Open(_unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user