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using Sirenix.OdinInspector;
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using UnityEngine.Events;
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using VOID.Generic.Objects.Usable.Events;
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namespace VOID.Generic.Objects.Usable
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{
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[System.Serializable]
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public class UsableObjectEvents : ObjectComponent<UsableObject>
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{
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[Title("Usage")]
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public UnityEvent<UseEvent> onUsedBefore;
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public UnityEvent<UseEvent> onUsedAfter;
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}
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}
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