init
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using UnityEngine;
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using UnityEngine.Events;
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using VOID.Generic.Objects.Item.Events;
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using VOID.Generic.Objects.Wearable.Events;
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namespace VOID.Generic.Objects.Wearable
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{
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[System.Serializable]
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public class WearableObjectEvents : ObjectComponent<WearableObject>
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{
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[Header("Equipped & UnEquipped")]
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public UnityEvent<EquipEvent> onEquippedBefore;
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public UnityEvent<EquipEvent> onEquippedAfter;
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public UnityEvent<UnEquipEvent> onUnEquippedBefore;
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public UnityEvent<UnEquipEvent> onUnEquippedAfter;
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}
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}
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